Product architecture

The complete AI-native game studio, inside a browser tab.

From asset generation and script composition to telemetry collection and organization management — explore the full creative suite.

01 ·Module

Workspace & Organization Hub

Manage multi-project environments from a single command center. Organize individual work or spin up isolated workspace boundaries with fine-grained team configurations.

Multi-project hub
Create, duplicate, archive, delete, or transfer ownership of independent 2D and 3D game projects cleanly.
Organization governance
Assign distinct roles (Owner, Admin, Editor, Viewer, Playtester) and manage secure team access paths.
Project health badges
Instantly track which systems are ready, compiling, failed, or awaiting developer attention across the organization.
Real-time activity logs
A complete immutable audit trail tracking prompts, builds, snapshot changes, configuration updates, and billing actions.
geeknight.engine / projects
live
Pebble Punks
Pebble Punks
ready · v0.4.7
Goldcrest Run
Goldcrest Run
compiling...
Hollow Garden
Hollow Garden
ready · v0.2.0
Mooncourt
Mooncourt
build failed
Tinwhistle
Tinwhistle
ready · v0.1.9
Untitled
Untitled
never built
STUDIO ACTIVITY
sam rebuilt goldcrest-run
now
noor snapshotted v0.4.7
3m
kai invited rin as editor
42m
02 ·Module

AI Game Architect & Ticket System

Communicate complex game mechanics to a specialized multi-agent core that breaks down big visions into highly reliable, structured steps.

Atomic feature tickets
Transform continuous conversations into explicit, draggable development tickets to prevent code overwrites.
Structured outputs
Natural intent automatically populates an interactive, visual Game Design Document tree covering scenes, logic, and global variables.
Multimodal tasking
Attach UI wireframes, character sheets, or layout drawings directly to tickets so the system can extract exact artistic directions.
Self-healing code loops
If a build fails behind the scenes, our automated recovery loop reads the error log, deduces the root conflict, and heals the script before you ever notice a glitch.
pebble-punks / Architect
live
YU
You · 12m
Make the boss room have three phases with stomp + charge attacks.
Architect · 6 tickets-62 cr
#312add_nodeBoss.Phase1
READY
#313add_nodeBoss.Phase2 · Stomp
READY
#314add_nodeBoss.Phase3 · Charge
READY
#315edit_scriptboss.gd
READY
#316bind_assetboss-roar.wav
READY
#317trigger_buildv0.5.0
READY
Adjust phase 3 charge tell to 0.6s...
03 ·Module

Scene Inspector & Structural Mutation System

Expose and manipulate your underlying game design model with high-precision engineering controls.

Visual node trees
Audit structural scene graphs, child-parent node systems, and system property vectors instantly.
Typed operations
Apply safe properties, update script data, manipulate 3D spatial dimensions, and reorder structural hierarchies smoothly.
Script inspector
Read and verify underlying behavior logic through deep-dive readouts and automated script shortcuts.
Co-authoring presence
Track remote team cursors, shared prompts, and active node selections inside a synchronized workspace canvas.
pebble-punks / Scene
live
MainNode2D
WorldTileMap
SpawnPointsNode2D
PlayerCharacterBody2D
SpriteSprite2D
ColliderCollisionShape2D
ƒplayer.gdScript
EnemiesNode2D
GrubCharacterBody2D
HUDCanvasLayer
INSPECTOR · PLAYER
position(96,280)
speed180
coyote_time0.10s
04 ·Module

Asset Generation & Synthesizer Labs

Create, upload, store, and bind digital media properties directly to game nodes without leaving your environment.

Procedural pixel-art
Generate custom 2D textures, tilesets, sprites, and environmental backgrounds out of text descriptions.
Audio synthesizer
Build retro sound effects and chiptune score elements directly inside an interactive parameters panel.
3D model management
Upload and parse industry-standard 3D assets, mapping complex materials and models to mesh instances.
Smart asset library
Automatic tracking of storage weight, asset versioning, global search filters, and unused asset detection.
pebble-punks / Assets · 24
live
pebble
grub
gem
boss
jump
coin
tile
music
sprite
sfx
model
font
STORAGE 4.8 GB / 50 GBUNUSED 3
auto-bind on save
05 ·Module

In-Browser Playtesting & Real-Time Telemetry

Test mechanics directly inside your creator interface or distribute sandboxed builds to external testers to harvest performance insights.

Instant web surface
Launch responsive, full-screen interactive builds inside your control center the moment a compile task finishes.
Shareable review links
Secure public or password-restricted links built explicitly for distribution to external playtesters.
Telemetry dashboard
Gather session tracking, event frequency counts, completion thresholds, and execution logs from active players.
Contextual discussion
Pin comments, upload bug screenshots, and organize collaborative feedback linked to specific builds or snapshots.
play.gne / pebble-punks
live
♥♥♥ · ⛀ 0/3 · T 00:42
EVT 1,284SESS 38COMP 62%
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